What’s New
Murdoku Online is maintained by one person and changes often. This page records what changed and when, for anyone who wants to know what is different since their last visit. It lists only what a player can see or use — new cases and pages, new ways to play, and fixes to things that were wrong.
— A solving guide, and every case shown in full
A new solving guide explains the ten deductions every case is built from — the last free tile, hidden singles, locked lines, the cross, relational clues, room reasoning, the murder rule, shared objects and counting the whole scene. Each article ends with a worked example taken from a real case and the list of cases that need that technique. The guide is available in English, German, Spanish, Portuguese and French.
Every case page now shows the case itself before you open it: the floor plan with its rooms, objects, windows and doors, every suspect with their visible traits and clues, the case-wide clues, how many deduction steps the solve takes, and a spoiler-free way to start. Room counts on those pages were also corrected — many plans had been counted with rooms they do not actually use.
Printable sheets now include the case-wide clues (“no room was empty” and the like), which had been missing from 49 of them, and two of the in-game hints read more naturally in all five languages.
— Community cases
Cases built in the editor can now be published for everyone. Published cases appear in a public gallery with a shareable link, a play count, and a report button; a case needs a title and at least one solution before it can go up.
— Faster loading
Icons and static files are now cached properly by your browser, so returning visits load noticeably faster, and a handful of missing icons on inner pages were fixed.
— Privacy policy, terms and contact pages
The privacy policy, terms of service, about page and contact page are now full pages of their own rather than screens inside the game, readable without JavaScript.
— The daily case, printable sheets and an installable app
A daily case: one case from the casebook each day, the same one for everyone, changing at midnight UTC. Every past daily is listed in the daily archive.
Printable sheets for every case — the grid in its room colours, the clues, and the solution on a separate page — and an index of all of them. Murdoku can also now be installed from the browser on phones, tablets and computers, and runs in its own window like an app.
The casebook gained fourteen setting pages, one per theme, describing the place and how its cases tend to play. The written rules got a page of their own, separate from the interactive tutorial, and Dutch is now complete throughout the game.
— A real address for every screen
Every case, the generator, the editor, the rules and the tutorial now have their own web address, so a link to a case opens that case, and the back button works the way you expect. The home page exists in English, German, Spanish, Portuguese, French and Dutch.
— Rankings, the case wire and Dutch
Solve times can now go on a leaderboard, and the case wire on the home page shows what other detectives have been solving. Dutch joined the five original languages.
— Murdoku Online opens
The site launched with the hand-built casebook from four-by-four up to twelve-by-twelve boards, an interactive tutorial, a case generator, a full case editor, and the game in English, German, Spanish, Portuguese and French.