Zoo — Murdoku Cases

Enclosures, a keeper’s hut and a ticket office — cases spread over open ground with hard boundaries.

The Zoo Setting

Animal enclosures, the aviary, a reptile house, a keeper’s hut, the café, a ticket office, paths between them. The zoo is unusual in having many separate small buildings across a large outdoor area, so it combines the camping theme’s openness with genuine enclosure.

Solving a Zoo Case

The mix is what makes it interesting: enclosures behave like rooms and the paths behave like open ground, so both room logic and distance logic matter in the same case. Boards here run from seven by seven upward, giving the plan room to breathe.

Rooms You Will Search

A case picks its floor plan from this theme’s room pool, so the same places recur across the drawer and you learn to read them: Entrance Gate, Monkey House, Predator House, Bear Pit, Elephant Yard, Penguin Pool, Flamingo Pond, Aviary, Terrarium, Petting Zoo, Feed Kitchen, Vet Station, Gift Shop, Picnic Meadow, Zoo School. No single case uses all of them — the generator and the hand-built cases alike take a subset, which is why two cases in the same setting can still feel unalike.

What This Drawer Holds

8 cases — 2 easy, 3 medium, 3 hard, on boards from 7×7 to 9×9. Every one is verified to have a single solution reachable by forward deduction alone, so none of them needs a guess.

Every Zoo Case

Other Settings

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