Campground — Murdoku Cases

Tents, a washblock and a lake shore — the second-largest drawer, and the most open floor plan in the game.

The Campground Setting

Pitches with tents, a caravan, the washblock, a camp kitchen, a reception hut, a fire pit, a shore. Almost everything is outdoors, and the few enclosed spaces are small, which turns the usual logic of the game on its head.

Solving a Campground Case

With little enclosure, room clues lose most of their power and the work shifts to distance and direction — Chebyshev reach, who was north of whom, who was within a step of whom. The largest boards in the casebook live here, up to twelve by twelve, and they stay open for a long time before anyone can be placed.

Rooms You Will Search

A case picks its floor plan from this theme’s room pool, so the same places recur across the drawer and you learn to read them: Forest, Clearing, Lake, Campsite 1, Campsite 2, Campfire, Picnic Area, Jetty, Playground, Parking Lot, Restroom, Showers, Kiosk, Reception, Cabin. No single case uses all of them — the generator and the hand-built cases alike take a subset, which is why two cases in the same setting can still feel unalike.

What This Drawer Holds

18 cases — 6 easy, 6 medium, 6 hard, on boards from 6×6 to 12×12. Every one is verified to have a single solution reachable by forward deduction alone, so none of them needs a guess.

Every Campground Case

Other Settings

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